Art and Technology

3D Is Still a Thing for Our Future. For Real!

Eric Yoon | November 14, 2017

Towards the end of every year, we usually get excited with a holiday season. Of course, the vicious market seduces us to buy more stuffs than usual with a heavy discount promotion, and it drains our bank account fairly quickly. However, we have new blockbuster movies, interesting art exhibitions, and a new IPhone X that makes us get pumped in this season!! This article is about a 3D technology Eazel uses that starts to be used in above fields.

Throughout the history, we have found that people are interested in archiving important elements of life. This is why so many of historical figures have used a portrait painting or a sculpture for recording themselves permanently in history. A three-dimensional object or an element has been important method for archiving because we have always wanted to show our reality to others as original and authentic as possible beyond physical and time barriers. In the past few decades, the computing powers of our personal computers have improved dramatically, and this big stride has changed our world so much.

Wolfenstein 3D, 1992 Designed by John Romeo and Tom Hall, © Apogee Software and FormGen.

Ta-da! This is the first 3D game ever in the world. Even though there had been numerous games made in 2D, this 3D game and its engine has become an ancestor of the current gaming engines that many industries, including movie industry, have used for 3D development. The graphic looks very childish but this development has impacted our world so greatly.

Autonomous Driving and 3D
Apple's Face ID Demonstration, © Apple, Inc.

We have an autonomous driving car, starting to run on a highway, a new IPhone that recognizes our face to unlock the phone, and Eazel’s virtual exhibition tour that exactly replicates the real world with the mixture of 3D-mesh and 2D photographs. However, these seemingly different software is all based on a 3D-depth sensing technology. For a self-driving car and a new Apple’s Face ID, both require a certain technology to analyze the real-world data in 3D. The 3D depth sensing technology allows the computer to read the depth of the real world so that the car can measure the distance of the vehicle from other surrounding objects. Apple’s Face ID also recognizes a user’s face through a 3D depth sensing algorithms. As you can see below, an infrared camera sensor scans your face and compare that 3D depth data with the previously saved depth image of the user.

Eazel uses the same 3D depth sensing technology that scans the exhibition space with an infrared sensor and mix the resulted 3D mesh with 2D photographs. Through this technology, Eazel can virtualize any on-going art exhibition around the world to be viewed in virtual reality wherever we are located. Much effort has been put into creating a virtual exhibition, and this stems from an art industry’s wish to share a geo-specific exhibition to be shared with people, who do not have accessibility to the actual site.

Installation View of Paul McCarthy solo exhibition Cut Up and Silicone, Female Idol, WS, K3, Kukje Gallery . Kukje Gallery © Paul McCarthy

This 3D scanning-based technology is also widely used by many artists, and the best example is Paul McCarthy’s Cut Up series, recently showcased at Kukje Gallery, Seoul. McCarthy has used a 3D-scanner to map an existing cast of his own naked body that had already been exhibited several years ago. He once again casts it in high-density urethane resin and portrays the distorted human body through cutting and twisting the material embodiment of the human figure. From the autonomous driving technology to art industry, 3D is still a key to our future.

The new technology is always in development and an attempt to overcome geographical and time limits of geo-specific places would continue. Our journey will not stop until everyone in the world has an equal opportunity to appreciate art no matter where they are. Eazel’s technology is still in development and we are not perfect, yet. This applies to any technological progress since we have always strived for a better solution. So, let’s not criticize Apple’s Face ID too much since it cannot distinguish the difference between identical twins’ faces. No technology is perfect when it is first introduced in the world. The true beauty of a technological progress is that its developers continue challenging for a perfection.

Queen Elizabeth II once said “At its heart, engineering is about using science to find creative, practical solutions. It is a noble profession.” She attended a World War 2 as a vehicle mechanic, and she knew a creativity and engineering is inseparable. We are happy to hear that at least someone is calling our job noble and creative!

I think it’s time for our team to go back to our programming job :)

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